
using UnityEngine;
using UnityEngine.Audio;

public class SoudManage : MonoBehaviour
{
    public static SoudManage soudManage;
    [SerializeField]
    private AudioSource audioSource;// Start is called before the first frame update

    [SerializeField]
    private AudioClip jumpClip, hurtClip, collectionClip;


    private void Awake() {
      soudManage = this;
    }

    public void JumpAudio(){
      audioSource.clip = jumpClip;
      audioSource.Play();
    }
}
